Mishra, P., &
Koehler, M.J. (2006). Technological
Pedagogical Content Knowledge: A framework for teacher’s knowledge. Teachers
College Record, 108(6), 1017-1054.
NSW Department of
Education (2003). Quality Teaching in NSW
public schools: A classroom practice guide. (3rd ed.) Sydney:
Professional Learning and Leadership Development Directorate.
Prensky, M. (2001).
The games generations: How learners have
changed. In Digital Game-Based Learning. (pp. 1-26). McGraw Hill.
Reeves, T. C.,
Herrington, J., & Oliver, R. (2002). Authentic
activities and online learning. In A. Goody, J. Herrington, & M.
Northcote (Eds.), Proceedings of the 2002 Annual International Conferences of
the Higher Education Research and Development Society of Australasia (HERDSA),
Perth, Australia.
The New London
Group. (1996). A pedagogy of
multiliteracies: Designing social futures. Harvard Educational Review, 66(1),
60.
Thomas, J. W.,
(2000). A Review of Research on
Project-Based Learning. Retrieved from: http://www.autodesk.com/foundation