Description of a key learning moment during your artefacts production as it informs teaching and learning.
A key learning
moment in the construction of these activities was reconciling the available
software and technology to the expectations of the task. My experiences in a
classroom, using Web 2.0 tools, student laptops and interactive whiteboards
showed me that they were wonderful tools, if everything was working correctly,
with proper maintenance, and the time to set it up. Using the Smart Notebook
Technology was a great experience, but many ideas had by the group were hindered
by the capabilities of the software. The graphics and images were more suited
to a primary school audience, as were the activity building exercises. The
interactivity seemed to be limited to a teacher-centered experience, and this
shaped how we created our activities. In a classroom, I would prepare for this
by varying the time spent on any one interactive activity.
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